Last week, we introduced the Revenant class as one of the three playable classes. I talked about the general design philosophy of the class and what exactly we were going for when developing the class's cards and play-styles. This week, we are formally introducing the Blood Mage class, the second of three classes. The Blood Mage class is very different from the Revenant class, and it appeals to players who are less interested in spell-caster classes and more interested in melee and brute force play-styles. With that said, let's dive into it.
The Blood Mage class was designed for players who typically find themselves playing melee classes in video games, such as Barbarians or Warriors. Blood Mages have many class cards that directly "buff" your Lord unit on the map so that you can take things into your own hands and slaughter enemies with your Lord unit, instead of relying on your less powerful units. But while Blood Mages can have a brute-force play-style, it has several other equally satisfying strategies for those who prefer a melee/caster balance. Their class cards also summon many demons, augment combat, and grant resources similarly to other classes, but in a way that feels unique to Blood Mages.
The biggest thing that makes the Blood Mage class stick out from the other two is that most Blood Mage class cards cost Blood instead of Mana to use them. Most players will find themselves hoarding Mana Pools and Graveyards on the board map, letting their lesser units swarm enemies; Blood Mages have a natural need for controlling an increasing amount of Villages for extra Blood gain each turn, to use that Blood to fuel powerful cards.
The biggest thing that makes the Blood Mage class stick out from the other two is that most Blood Mage class cards cost Blood instead of Mana to use them. Most players will find themselves hoarding Mana Pools and Graveyards on the board map, letting their lesser units swarm enemies; Blood Mages have a natural need for controlling an increasing amount of Villages for extra Blood gain each turn, to use that Blood to fuel powerful cards.
Blood Mages are found in various games, often portrayed as shady characters who have gone mad by embracing the power to use their own life force to cast forbidden spells. They are almost always evil, or on the brink of becoming a evil, powerful enemy to players by summoning demons and bringing chaos anywhere they go. However, Blood Magic often plays a background or secondary role in games it's featured in, in that only a few characters ever have to ability to use it, and players can only sometimes gain Blood Magic powers as a sub-class option to mess around with. In my opinion, Blood Magic's potentially has yet to be fully realized in a game.
We made the Blood Mage a center-stage class in Dark Lord, with 4 unique Blood Mage characters to choose from, each with their own special Blood Skills to differentiate their play-style.
Will you sacrifice your blood and sanity to destroy your enemies with forbidden spells and strength?
Matt Alden Brown
Creative Director / Co-founder
Dystopic Entertainment
We made the Blood Mage a center-stage class in Dark Lord, with 4 unique Blood Mage characters to choose from, each with their own special Blood Skills to differentiate their play-style.
Will you sacrifice your blood and sanity to destroy your enemies with forbidden spells and strength?
Matt Alden Brown
Creative Director / Co-founder
Dystopic Entertainment